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TB-7076

501st Pathfinder
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Everything posted by TB-7076

  1. I think people should realize that people like Mike and Jason are hobbyists as we all are with the same limitations on freetime and real life obligations. When stuff is available they will anounce it as they've stated Bugging people will only result in people getting fed up doing stuff for the costumer. I guess that is not what we want to see happen. I think we can't complain about lack of transparency as we got informed about the situation which is actually more than we can expect from private persons. I know myself that it can be a pain to bear with the impatience and desire to aquire something but we have to control ourselves and think before we do something that we regret once people really contributing to this hobby are scared away by foolish behaviour. We can't claim anything from these people but we can be thankfull and act respecfully for what they do for us.
  2. The CGI clone boot MK II (as I call it) was modelled after the Jango Fett real life costume boots - model: Kenneth Cole Pitbull Crew. These are out of production and a rare find. So costume-standard wise the boot issue for Barcs will be similar to that of the socuts - quite liberal. It's up to the costumer which road to take with the boots. In case Mike succeeeds making replica boots available for us it would be strange to not use them though .
  3. Of course it's thicker and of another material. If we talk of protection you want your guts protected more than anything else.... Besides the scout had no har armor there as well. CGI dithering would look different - the wobbly lines there are a sort of texture or bumpmap. Of course a final word on this would be left to the creator of the barc. However this enough of a backup argument for me to go the softer way And it's no that because one guy does different the others have to follow. This is a diffcult case and I understand when people prefer hard armor....well ... I don't understand it but I respect it hehe
  4. TB-7076

    ATTENTION

    Congrats Sinom - be sure to get yourself photographed from your best side for the gallery
  5. Ross is right I see the texture too.
  6. The concept of the barc in the inseder is a bit misleading. So far most references we really can use are the promotional renders and the screenshots. In all of these either the texture disguises any of these details shown in the illustration or they're simply not included in the mesh. Generally illustrations are not a good reference to start with - espcially as it is the only reference to these geometrical shapes in the mask. For 501st standards we need the 3 identical references and so far the illustration is an unicum. Even the strapping of the armor loooks more like stadard clone strapping than the rougher type the screenshots indicate. Same applies for the vents above the goggles - actually the Barc on screen seems to have not enough space there to have such a detail there. Mike had to alter the helmet ot host a human head as the CGI partially neglects the anatomy of a real life being. The source of the illustration is also unclear. Is it an official concept drawing of the in-house art department of ILM or is it just a depiction of another freelance illustrator working ofr the insider or what not. I agree that not all details of the barc helmet are correctly reprsentated in Mike's helmet beginning with the too edgy dome but you have to take into account that this is a first generation helmet and the references are rare as you pointed out yourself. For a first throw this helmet is really an achievment I think. Even though I know I will alter mine I really admire Mike for this talent and pioneer spririt. Please speak with your contact - it would really help to get good references. I'd be quite interested in a textureless render such as the Galactic Marine render we got from Hyperspace Snapshot. Though that one was quite small in resolution and the most important thing - a good glance on the backpack wasn't granted... :s Looking forward to any input you can get from that source.
  7. Hey Dave - don't forget matte mid grey pigments
  8. Well I think some sort of attachment we need there yes. I wouldn't even mind using a similar technique as the scout even if it violates the screen accuracy. A strap with a hook/loop system not to dangerous for the crown jewels might work as well. But whatever technique we use it has to be done as it would look really stupid making certain moves and having this thing always move like crazy... That is one of the reasons I'd prefer a padded leather part. I think it could be coloured similar to the armor. At least I will try it as an option once I get there.
  9. Of course - the mesh of the 3D model is probably not very sophisticated so only the most important things are made movable while that one is probably more or less part of the main body. Plus it would look arkward if it would move. The problem with all the CG characters is you cannot judge them from a costume point of view but have to think in the CGI world and then translate these into the real world.
  10. As I aid the material and camo are evidence for the fact it could be armor but somehow it really bugs me to have a hard piece there....and....I can't think of a comfortable and logical way to attach it properly. What if this thing is meant as some kind of material between fabric/leather and armor? Similar as we are going to do rubber armor for the boot covers this might be the right direction for the groin flap as well - don't you think? not that you think I just discovered a new fetish just because I venture into rubber products so much lately.
  11. You can imagine how difficult it has been to find the right forum section to post in so I threw a coin Whenever I look at the screens and renders of the Barc I wonder what would be more epractical and the intention by the designer. The first question is easy to answer - a soft peace would be more comfortable to wear and actually it makes more sense. But the camo and material seem to be the same as the armor (Though it's difficult to distinguish the materials as the artists didn't really care too much indicating material differences). What is your oinion on this issue?
  12. Seems we are on the same track I've also experimented with foam to get the correct look. Leather I have already. I'm looking forward to your sculpt - won't be easy with these lips
  13. I think the proportions are like these (a bit broader than your's in relation): The stupid thing is that the part is not attached on but actually sits within the gauntlet surface which makes it more difficult for us. The dottet line in the bottom side cut graphic might be a possibility to place it in a possible hole in the leather and then sew it on using the extended outlining overlap on the bottom. Very complicated but I'd try it .
  14. It seems you are right on the curve issue but we both neglected one detail. I'm going to illiustrate what I mean. Might take a while.
  15. Well better skinny than the other way round - I'm small but have quite broad shoulders which makes me look "square" speaking of the geometrical figure of course So I have to think of ways keeping the numbers of layers small....
  16. It seems the sleeves of the vest are a bit long for you causing the conflict between sleeve and biceps. I'd consider to either use shoulder pads under the vest or to turn it a bit outside in at the ends (maybe even fix it by sewing) *ok Mike has been quicker
  17. Just compare to the renderings.... I think these "commando" like gloves are too thin and don't reflect the material as shown in the rendering. Regarding the pads - there are two options though I think only one would really match the rendering. 1. using hard shell paddings such as Mike's example in the other thread. 2. adding leather paddings. Look at the rendering - the material of main glove and padding are the same. Going this way is probably the more difficult one but I never went the easy way . Maybe Ladyghst can say something about how to realise such leather padding. I changed the padding tone a bit on the glove: I wish changing and creating props would be so easy in real life as in photoshop hehe.
  18. So I took a photo of one pair of my gloves I found suitable and photoshoped what alterations I have to make to make them look as a barc glove: Original: (I took the right one as example -> grey rubber attachment up side) And here my gloves photoshoped: This will be my base gloves (Hein Gericke), pretty much the equivalent of a certain JC model I think. The zipper will be covered by the wrist strapping and the knuckle pads by the olive leather pads. [ The extra gauntlet has to be attached on the original gauntlet. I used the same technique for my AT-ST glove so that'll work. I guess the grey thing on the gauntlet has to be rubber casted and sewed on. Better would be integrated but I guess that's a bit too much. The wrist strap should be some flexible plastic - I'm still unsure about the buckle there and how to mimic that technique. I know it's possible but I can't think of a ready to use system in that compressed shape.
  19. I doubt that AS, Jay and Vixx missed a detail as they made the rules. also Mike documented the whole updating process for every 501st member to reproduce.
  20. How could I miss these? Wow, they look beautiful. Yeah I guess I can't gelp it - it's not the first board I got the "nitpick no1" medal.... However you've shown more than once that you are on of those talents who only need little advice. Most pieces we get to see for the first time are already worked out near perfection. There's little left to do for us nitpicks .
  21. just that your helmet will be for the bigger melons out there - I need standard size
  22. I wish I had the infrastructure you have at your disposal. Imagine a helmet master made in a rapid prototyping process.
  23. Now that I know what you were talking of.... As we know already from TK armors on screen they varied a lot. Not only because of the vacuum technique (depending on machines) not always delivers 100% identical pulls but also because of the material was likely to warp depending on the wearer physics and his actions during the scenes. The danger of warping during the shots probably was increased by the spots they used for lighting. Everyone who once stood near a spot knows how hot it can get sometimes. So that and the difference between pictures taken pre/post and during filming causes the differences within the sources. In cases of doubt and depending on severity the screen caps can't be wrong. So Frank in your case the physics of your body don't really allow a slim shoulder bell. Your fleece pullover simulates the additional layers the overall and vest might have quite well. Also you seem to have quite strong arms. Now imagine how the torso armor would change the look of the bells. The depth however I'd keep!
  24. Yes Mazik I wondered about the depth in the shoulders as well. I think generally they're more flat than bent as seen with the troopers. It makes sense considering the shoulder of a tk is only covered by a body glove hence you can make use of a thinner shoulder but in the same time it bends more inward to cover it while the scout has more stuff on his shoulder changing the shape and proportions in a way you need more width but less depth to cover the shoulder. Just compare snowboots and common boots - the more stuff you have to cover the more chunky the shapes become covering the layers.
  25. Ross you're right - it's the smaller ones -ooops.
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