pghfett Posted July 7, 2006 Share Posted July 7, 2006 Yeah, we can cast the boot soles and this rubber gauntlet piece. The gauntlet piece can even be made out of flexible foam if need be... Boot soles are made out of shore 80 (strength) urethane rubber. I'm already looking into making the soles, but finding 8.5 kenneth cole shoes/boots is another thing all together to get a actual casting. The small rubber piece on the gauntlet would be very easy to replicate. Quote Link to comment Share on other sites More sharing options...
Ghst915 Posted July 7, 2006 Share Posted July 7, 2006 I would be more than happy to sculpt the mold for the rubber piece and make them. I would just need a rough length and width to sculpt to. Then I can cast them in urethane rubber to be applied to the leather. Does this piece need to be sewn in or can it be applied? That work great if you could do that I know it would help me out. But its not a rush, like I said we're busy very busy working getting ready for Dragon Con in the next month. But I WILL be working on the gloves as soon as we get back. I will keep up on this here. The new or better drawings will help out also. Thanx guys, this is gonna be way cool for C4 next year. -Ross Quote Link to comment Share on other sites More sharing options...
Ghst915 Posted July 7, 2006 Share Posted July 7, 2006 So here is the anatomy of the gloves. Actually not so complex ats it looks in the first place. I think regarding the camo of the rear part of the gloves (finger and knuckle area is clean) it is difficult to tell if it was meant as field applied camo or not. I'd say the leather has one secondary green-brown tone as additional colour while the green which is showing only at a few spots and espescially on the padding and other bright details might be dirt. The fastener probably works like a quick fastener on skiing/skateing boots. The non stretched texture on the right glove shows that the material must be elastic plastic as it shows no sign of webbing structure. The rubber is identified by the rater rough and dull apearance. As the texture of pads and glove base show the same material characteristics I'd say both is composed of plain leather. The color dirty thing I think can be done with paint using a sponge softly touching the the leather as long as the paint matches the camo. Quote Link to comment Share on other sites More sharing options...
TB-7076 Posted July 7, 2006 Share Posted July 7, 2006 I just cross checked with the screenshots and the error with the rubber part being not on the same place on both gauntlets is not a single occurance. So it's up to our interpretation what to do. My personal view on this matter is that they made a mistake doing the mesh/texture for the CG characters. It doesn't make sense to have those flipped on one side. I think it should go at the back of the gauntlet so this detail isn't wasted to a the bottom side that is not seen that often. Btw. there is no picture allowing the theory the rubber plates could be on both sides! Quote Link to comment Share on other sites More sharing options...
Ghst915 Posted July 7, 2006 Share Posted July 7, 2006 I just cross checked with the screenshots and the error with the rubber part being not on the same place on both gauntlets is not a single occurance. So it's up to our interpretation what to do. My personal view on this matter is that they made a mistake doing the mesh/texture for the CG characters. It doesn't make sense to have those flipped on one side. I think it should go at the back of the gauntlet so this detail isn't wasted to a the bottom side that is not seen that often. Btw. there is no picture allowing the theory the rubber plates could be on both sides! I agree that there is only one per glove and I think it should go where the gun would rest on the glove when holding it up right to shoot. Quote Link to comment Share on other sites More sharing options...
pghfett Posted July 7, 2006 Share Posted July 7, 2006 I'd like to say you fellas have got the glove issue very well in hand. Considering I couldn't sew a hole in my sock, Just LMK at any time you need something fabricated in the future on this, I'll be available if needed. Quote Link to comment Share on other sites More sharing options...
TB0438 Posted July 7, 2006 Share Posted July 7, 2006 I wanted to just comment on a few things. I took madphisto's great illustration and hacked on it a bit to illustrate some things I see. A couple of comments, the "wrist band" appears to pull out of the "gauntlet" in the left side of the picture, where on the right side it appears to slip back inside. It also appears to roll side to side independent of the gauntlet. I lined up the "plastic fastener" to the second knuckle in the picture and then ran a line to the rubber guard on the gauntlet itself as a very messy measurement. So it appears that the gauntlet is static and stays in position, independent of the movement of the rest of the "glove". The left side of the picture just has me for a loop though. It appears that the gauntlet and glove are connected, so I'm not sure what to think there. Obviously most of this is up to interpretation as CGI reality is not equal to "reality". Quote Link to comment Share on other sites More sharing options...
TB-7076 Posted July 8, 2006 Share Posted July 8, 2006 This is what I explained myself as an error in how they structured the skeletal animation joints in relation to the actual groups of polygons and their textures of the CG character. If you ask me it's just a flaw not a feature Same applies to the wristband disapearing as you noted. These things happen with animations sometimes when the groups and the respective bones create jerky textures when being moved. Can be observed in computer games as those characters are based on a very primitive low polygon structure in most cases. I wouldn't expect this in an ILM piece but regarding the issues with these renders I think it is obvious that someone worked sloppy here and there. Best evidence are the switched rubber plates, the bulge emerging out of the twisted left arm and actually a few other parts of the whole character. I wouldn't go too much with "screen accuracy" although one might think a CGI should be near perfect. Quote Link to comment Share on other sites More sharing options...
Guest StagnantSun Posted August 27, 2006 Share Posted August 27, 2006 Hey guys! Great going on figuring the glove out! I just wanna throw this out there... the observation of someone who's never paid much attention to the BARC... I have to admit that I have no idea whatsoever how this would be done, but the first thing I thought of when I saw the grey bulges on the back of the hand were the gel wrist rest things sold at office supply stores. Anyone know how they're made? They seem flexible enough to flex onto the shape and movement of the glove if it could be found in the right size. Probably doesn't help at all. lol. Just thought I'd voice it. Quote Link to comment Share on other sites More sharing options...
Ghst915 Posted December 17, 2006 Share Posted December 17, 2006 As soon as one of the glove companys on-line that I have been watching gets gloves in-stock again I plan to buy gloves and make them. We are going to do a soft leather bulg on the back of the hnad using soft leather from tandy. We'll take the leather and sew it around the edges with filler under to give the bulg look, but bulgs will be one piece. Then we can attach it to the glove. These gloves are in two parts, theres the glove its self then the larger forarm pad with the rubber piece on it. This part will be soft black leather also from tandy, once we have that down Mike is going to cast the rubber parts for us. Im finishing up the last of my scout boots and will be getting on these gloves very soon. I wish the sites I want to buy the glovees from would get them in-stock. Quote Link to comment Share on other sites More sharing options...
pghfett Posted February 9, 2007 Share Posted February 9, 2007 Ghst915 and everyone how 'bout this for a base glove ! I like it ! http://cgi.ebay.com/XLong-Cuff-Shooting-KE...bayphotohosting Quote Link to comment Share on other sites More sharing options...
Guest Scout234 Posted February 9, 2007 Share Posted February 9, 2007 Ghst915 and everyone how 'bout this for a base glove ! I like it ! http://cgi.ebay.com/XLong-Cuff-Shooting-KE...bayphotohosting I think thats on the right track, they look pretty good. Quote Link to comment Share on other sites More sharing options...
TB-7076 Posted February 9, 2007 Share Posted February 9, 2007 Though they're a probably a tempting alternative I'd rather prefer to go the custom route. It is extrememly diffcult to get a glove properly resembling those CGI ones. My gripes are the material which doesn't have the bulky feel of the CGI. I know the renders could lead to both - bulky and slim due to the bad detailing of the clone models but I think these also have more roots in biker gloves -> leather than commando gear -> elastic polyester/textile. Quote Link to comment Share on other sites More sharing options...
pghfett Posted February 10, 2007 Share Posted February 10, 2007 I agree - custom is best - but you know me, always lookin'......... Quote Link to comment Share on other sites More sharing options...
TB-7076 Posted February 10, 2007 Share Posted February 10, 2007 Sure - and given the fact the gloves doesn't exist this one is a nice find indeed . Though just one pad on the back instead of two Btw. Knee sketches need some time - this weekend I have to lay a new floor in my new flat. So I guess mid of next week .... References are already prepared though. Quote Link to comment Share on other sites More sharing options...
Guest rudolpht Posted February 10, 2007 Share Posted February 10, 2007 Ghst915 and everyone how 'bout this for a base glove ! I like it ! http://cgi.ebay.com/XLong-Cuff-Shooting-KE...bayphotohosting "KEVLAR Tactical GLOVE" has the right ring I guess the issue is trade-off for modding vs sculpting and making a more "real CGI" glove. Maybe a combo to get the rear open part correct? I'm think the value of derailing the other armor pieces :o Sometimes time is a more valuable commodity than moving 90% pseudo-accurate & 100% pseudo-accurate given reference materials. Of course I'm being "self-centered" on getting BARC armor in camo painted to match a spectacular BARC Helmet Quote Link to comment Share on other sites More sharing options...
Sentinel Posted May 2, 2007 Share Posted May 2, 2007 These look like they could be a good base... Gauntlet Base Gauntlet Base 2 Gauntlet Base 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.