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Digital model - Need Critiques!


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Hi guys. First of all, mad respect to all of you do-it-yourselfers. I don't know how you find the time or motivation, but you do, and the results are stunning. Anyway, I'm planning to have a go at my own project, starting with the helmet, and using the cardboard technique. Wait! Before you pass any judgments, take a look at this:

 

http://i6.photobucket.com/albums/y205/pkea...ishedHelmet.gif

 

That helmet is made entirely out of cardboard. I figure I can do the same with the Scout bucket!

(link to the thread if anyone is interested - click!)

*Not my build! But a big inspiration. :)

 

 

Anyway, the first step I decided was to have a near-perfect reference on my computer that I can look at during my build. After countless hours, I've ended up with the following images. What I'm looking for is input on lines, proportions, placement of parts, etc. so I can make sure I get my build spot-on.

 

Disclaimer: I do know the details on the snout are wrong, and that I'm missing the cut out lines on the right rear.

 

scoutbuckwip22.jpg

 

scoutbuckwip23.jpg

 

scoutbuckwip24.jpg

 

scoutbuckwip25.jpg

 

scoutbuckwip26.jpg

 

 

Thank you all so much in advance. Once I get this 3d model all sorted out, I can start on the real thing! You can bet there'll be a thread about that too. ;)

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The problem areas seem to be most of the organic shapes on the face mask and visor.

It would be a bit tedious to try to mark the errors as it wouldn't help much.

 

Maybe you can tell us how accurate the 3D built has to be and how much shape shifting has to be done

once the paper model is ready?

I guess most of the organic parts are modelled once you have the basic built.

 

Maybe this can help a little - these are pictures from my Don Post which in general has the correct shapes

but you have to compare with the original. However for basic 3D modelling these are good references.

Be sure to always remind yourself this is a not so well done replica but as 3D modellers are used to work

from blueprints this should be of help.

 

http://www.madphisto.net/dpshots.zip

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@ M-Scout: Thanks! And sorry for the misunderstanding, but the fett helmet isn't mine, just an inspiration.

 

@ TB-7076: Thank you for those images! Definitely very helpful. I want this 3d model to be as accurate as possible so I can pull actual measurements for my build from it. I'll work on it a bit more and get back to you guys.

 

Thanks again!

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Hello, looks great. Heres some thing I noticed. I think the area below the lense need to be higher (mouth). The googles are a little wide and needs to be higher. The jaw profile might could be sharper and curving slightly downwards. The dome could be taller.To me it looks like the backhead profile area is to straight.

 

My 2 cents.

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Im sure you have plenty good ref, but this shows the lens and face proportions pretty well I think (from starwarshelmets.com, Ill remove if asked):

LFLBikerscout02.jpg

scoutbuckwip23.jpg

 

Oh, and I remember making a paper scout lid waaaaaay back. Was fun, and it will be cool to see what youll do with this.

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Thanks for all the help!

 

@NAZGUL - Ah, I see now. Looks like I need to make the whole helmet a little skinnier, and change the shape of the lens.

 

@trilobite - I'm using 3ds Max 9. It's my first time really working with meshsmooth and I'm pretty happy with the results. I'll post the unsmoothed mesh and a wire so you can take a gander.

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@trilobite - I'm using 3ds Max 9. It's my first time really working with meshsmooth and I'm pretty happy with the results. I'll post the unsmoothed mesh and a wire so you can take a gander.

 

 

Looking forward to it...I always preferred box modelling with meshsmooth over other types of modelling techniques. You are doing quite a good job for your first attempt at it. Optimizing the mesh is the tricky part...poly counts can tend to get out of hand, at least that was always my biggest problem. I was never cut out for low poly modelling, like for video games. Most of my stuff is really nice looking, but the mesh underneath can sometimes be a disaster!

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Some more work done. Changed some proportions drastically, changed the lens quite a bit and fixed a few hardly noticeable smoothing errors. How does it look now? I think perhaps the rear section looks a bit long. (from side view)

 

scoutbuckwip34.jpg

 

scoutbuckwip36.jpg

 

scoutbuckwip37.jpg

 

scoutbuckwip38.jpg

 

scoutbuckwip39.jpg

 

scoutbuckwip40.jpg

 

scoutbuckwip41.jpg

 

scoutbuckwip42.jpg

 

 

Thanks a lot guys!

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  • 2 weeks later...

I think the visor doesn't align so well with the ears - in the original both shapes are corresponding.

I guess this is due to the low poly count you're using but that's part of the plan (prepakura right?).

But maybe you can do something that the borders of the shape is better aligned, the smooth part

you will have to add later wehn modeling over the paper model.

 

It looks a bit too squeezed in the front view - I'm not sure weather it is the 3Dmax viewport that

screws up (perspective distorion) or it is a flaw caused by the lens distortion of the photograph

(FIDM Front view).

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I was thinking the same thing about the squashed look. I'll pull it out just a tad and see how it looks. I have noticed that the visor and the ears aren't lining up just right. I keep trying to fix it but it keeps coming out wrong. I may just redo that entire section.

 

And surprisingly enough I'm not doing a pepakura model with this... the low poly I'm just using because it's easier than modeling on the high poly. Although I have looked at pepakura and it looked like it might be a smart thing to do. As it is right now, I'm planning on modeling this out of styrene and using my 3d model as a be all / end all reference for it.

 

Thanks for your feedback!

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