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Kashyyyk Trooper Helmet WIP


Guest oblagon

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Guest oblagon

Hi All,

 

First a little about myself. This is my first posting on Bikerscout.net; but I have been an active member in other detachments such as Sith Lord and Whitearmor.net.

I'm in the 501st (TK7230) and after years of buying other peoples costumes, have decided to scratch build my own Kashyyyk Scout starting with the helmet.

 

Here's a picture of the hero version that I'll be building in CAD. The idea is to produce an SLA and use it as a master to make molds.

front.jpg

 

I still have some details to build and tweak on the helmet, but the overall shape and structure is there. So anyway let me know what you think.

helmet_3.jpg

helmet_1.jpg

helmet_2.jpg

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welcome, glad you are tackling this helmet. i thoght it would be an easy first helmet to sculpt but i soon found out it is a hard one to get right. i am already thinking about version 2 of mine. after you are done with this , there will not be a helmet out there you will not be able to sculpt. if you need any help, let me know.

 

good luck and i look forward to your progress.

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Good work! You're off to a great start. What program are you using?

 

There are quite a few places in Illinois and Wisconsin that have SLA machines (both traditional Laser, and Objet Polyjet Systems). Are you thinking of roto-cast urethane, or fiberglass for your helmet?

 

 

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Guest oblagon
Good work! You're off to a great start. What program are you using?

 

There are quite a few places in Illinois and Wisconsin that have SLA machines (both traditional Laser, and Objet Polyjet Systems). Are you thinking of roto-cast urethane, or fiberglass for your helmet?

 

Thanks. I'm using Rhino3D to build all the CAD.

 

We have a SLA here at work that I might build it on. Only problem is the bed is only 8x8" and it can only go 10" high, which means chopping the helmet up into small pieces. If you have any contacts in Illinois that you've used and don't mind sharing them, please drop me a PM.

 

Right now I'm planning on roto-cast urethane. The helmet faceplace will most likely come off and be held on with magnets, similar to OSCS helmets.

After the helmet is done I'll start working on the armor which will be vac-formed ABS, the belt and pouches will be urethane, the boots might be urethane as well (still trying to plan the boots out) Trying to plan out a full costume, so all you need to buy are the soft parts.

 

 

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that is the tough part on this helmet, you think you have it right, then notice something else. then back to the drawing board.

like right now i am doing a repaint on mine and redoing the viser some.

 

there are 2 different helmets in the movie, the hero and the stunt helmet. one looks like a hound dog and the other looks like a bulldog.

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They used a 'hero' and a 'stunt' for CG in the movie?! Why would they do that? That seems like a waste of the graphic designer's time... especially since they're clones, and you could just use the same model for both... or am I missing something and they're two different, unrelated 'costumes' on screen?

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there is the gree scene helmet that looks smashed and the kashyyyk battle sceen helmet that looks more shaped.

 

the cgi guys got lazy.

 

 

 

 

the gree KS looks so skinny he does not even look human. then the kashyyyk battle scene the KS' are as big as linebackers.

 

go to the gallery and look at what i am talking about.

 

if you photoshop the 2 helmets side by side from both scenes, you will see they are clearly 2 different helmets.

 

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I think the most important point is use photographs from the same scene to make your helmet. Sometimes too much information can really screw things up. Then your forever guessing if you "right."

 

 

the problem with that is , there no pics of the back of the gree scene helmet. just the cliff sniper scene is the only real detail of the back of the helmet.

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Guest oblagon
the problem with that is , there no pics of the back of the gree scene helmet. just the cliff sniper scene is the only real detail of the back of the helmet.

 

 

Yeah, that's what I had to do for my helmet build. I stuck with pictures from the same scene for as much as possible but had to use the sniper scene to pick up the back details.

 

Anyway, sorry for the lack of updates. Between work and fighting a cold finding time to work on this has been challenging.

Added the details to the back and top of the helmet, also added the tear detail and fixed the lens shape and scoring on the side cheek. Finished modeling the ears and am now starting to build the greeblies on the snout.

 

2.jpg

4.jpg

1.jpg

3.jpg

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