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My BARC helmet - finally done


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He probably doesn't work for them as Lucas Arts always messes with the chars.

 

That's an outstanding colour job.

And I really like the icon tohugh this means automatically

I missed big time ;). New chin greeblies look great as well.

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That is fricken sweet man, great work and most impressive.

 

Please don't take this as criticism of your work, as as I have said, it is beautiful and most likely, this detail is accurate too, but the black Trapezoids on the back of the helmet and the black vertical stripes, just look... i don't know... out of place. like they were stuck on as an after thought. Maybe they should be indented or even raised from the surface of the helmet so they look like they have a purpose.

 

As I have said, it looks great and I am no expert. but they just don't look right to me.

JM2C

 

Troy

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That is fricken sweet man, great work and most impressive.

 

Please don't take this as criticism of your work, as as I have said, it is beautiful and most likely, this detail is accurate too, but the black Trapezoids on the back of the helmet and the black vertical stripes, just look... i don't know... out of place. like they were stuck on as an after thought. Maybe they should be indented or even raised from the surface of the helmet so they look like they have a purpose.

 

As I have said, it looks great and I am no expert. but they just don't look right to me.

JM2C

 

Troy

 

Troy,

To keep it cannon, by all the movie stills I have, the markings are neither raised or recessed so I kept it as such. I do however agree with you, it's one section of the helmet I'm not so crazy about.

 

Feel free to be critical about anything, thats what makes things progress and get better. I don't take stuff like that to heart. If not for others being critical, I've never gotten the helmet to where it is now :)

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It is actually a detail I plan to refine once I get to it. The problem with CGI models especially those

meant for monumental shots do lack certain details in the mesh and have t go with textures to keep

up the illusion. I for one have always enhanced my costumes to somehow match real life demands

to a combat gear still maintianing the formal shape fo the movie original.

 

One reason why I take so long developing and realizing a costume.

 

For those who want to have this look Troy is mentioning I think it's not to difficult to mod the helmet.

The changes don't affect crucial parts of the helmet. I think it's easier to do than modding a DP into

something more satisfying :)

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