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TB Pics from SW: The Costumes TOT - fixes for us all!?


chimei

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well....my copy arrived today and WOW! it's great. if you like Boba, stormtroopers (all versions), Vader, and Leia, you'll be over the moon.

 

there's also a great section on the development of the scouts....more than i had expected...including a hilarious pic of a TK on a speeder bike.

 

that being said, there are some errors - similar to those on the blu-ray set. the holster is on the left boot; and they put that silly TK ribbed collar on. but this time around they have replaced the TK spandex with the actual undersuit and flak vest.

 

however, there is one great detail that has me ready to make the change. i had heard that the codpiece was NOT attached to the bund, but rather it was attached to the flak vest...and that is clear in the pic included in this new book. the belt has slipped below the bund and it is clear that the codpiece is a separate piece and slides under the bund.

 

as i need to make a new bund, and finish my flak vest, this was a real treat...

 

anyone else get the book? any thoughts about how this might change the CRL? looking forward to the discussion.

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Yes I got it 2 weeks ago as for some reason the german version was out before the US release and my gf got one for review. My original us copy will arrive next week.

 

There are some cool piecesnof information. That is why I started the Avirex thread though I think I got another hint within the book itself which makes sense. So there are a lot things that - in addition to Gino's information - really does a lot to complete the picture. I wish there were more pictures though and some costumes I feel a bit less detailed in their description. Well at least this is the most valuable glimpse into the archives from an official release. Screw the illustrated series - this book is the Trish Beggar version for us classic trilogy fans if not more. Both books have the same size btw! So they fit next to each ither in your shelves ;)

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Yeah I've been angling to make a new codpiece/cummerbund since the Gino thread a few weeks back. The picture in the book makes it definitive. The codpiece is clearly separate and it has some sort of padding in it that gives it it's shape. The batting that we've been using isn't firm enough. The screen scouts don't get camel toe because their cods don't allow it to happen!

 

We also angle our codpieces too sharply. The screen cods aren't triangle shaped, more like pentagons.

 

2014-10-28221117_zpsd980b1fa.jpg

 

I also took some screenshots and the codpieces are clearly designed to fold in half (along the horizontal axis) when the scout moves or hops onto the bike. That's what the crescent is there for.

 

ROTJ-cummerbund_zps68858eec.png

 

 

a64a19f2-512f-4d09-8526-9e2d82b78d09_zpsada3be30.png

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Yepp. I already have begun a new conceptual drawing to share soon with a few facts and speculations and to get a better picture of the whole. A true anatom so to speak.

Will take a while but I try to hurry. Just want to be sure it is not just a scribble.

 

 

Edit* is it possible to unlike? I accidentally liked my own post sue to mobile madness

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Yea i may redo mine since its almost time for a new cummerbund anyways, and i do have the material.

 

My book will arrive next week, didnt have the cash at the right time to pre-order. But from what ive seen already i know it will be a great asset for a few costumes.

 

I also have been really looking at the armor, the chest in particular, and i am going to sculpt my own interpretaion of it. Although MC's is def the closest, it still isnt "right" in my eyes. I have been gathering reference for a few months now and also with Ginos posts and this book, i think i got a good grip on what i want. So that will be something im going to do as well :)

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So, I was right about the neck seal. Is exactly to how I thought. A TK neck seal but made in cotton fabric.

 

Can see my post here: http://forum.bikerscout.net/index.php?showtopic=12273

 

And the cummerbund clearly is two pieces. And cod different design. This is my new cummerbund design, based on the Gino prop pics. This cummerbund is one piece, built on. But I made one in two pieces, soon I'll post pics.

Cod piece is not a triangle, has two angles. Is not too noticeable in the pic.

 

Biker_Scout_Soft_Parts_ed0547d8f67d89327f00_49.jpg?is=true&ps=true&rand=631648236419

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So, I was right about the neck seal. Is exactly to how I thought. A TK neck seal but made in cotton fabric.

 

Can see my post here: http://forum.bikersc...showtopic=12273

 

And the cummerbund clearly is two pieces. And cod different design. This is my new cummerbund design, based on the Gino prop pics. This cummerbund is one piece, built on. But I made one in two pieces, soon I'll post pics.

Cod piece is not a triangle, has two angles. Is not too noticeable in the pic.

 

Biker_Scout_Soft_Parts_ed0547d8f67d89327f00_49.jpg?is=true&ps=true&rand=631648236419

 

That's a big improvement, Christian! But what kind of padding are you putting inside the cod to make it maintain its shape? That's the most important thing

 

Also -- I think the TK neck seal was a mistake. That's a mannequin they dressed up. For that matter, they put the holster on the left boot, which we all know is wrong.

 

Being a lefty however, I would love that option! But then I guess we'd need left-handed blasters as well. Lou? hahahaha

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I also have been really looking at the armor, the chest in particular, and i am going to sculpt my own interpretaion of it. Although MC's is def the closest, it still isnt "right" in my eyes. I have been gathering reference for a few months now and also with Ginos posts and this book, i think i got a good grip on what i want. So that will be something im going to do as well :)

 

Yeah, the chest armor is a sticking point for me too. The SC chest piece is a little too big, and not "angular" enough, for lack of a better word. But I have neither the skills or tools to vac form a new piece so I will make do.

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Yeah, the chest armor is a sticking point for me too. The SC chest piece is a little too big, and not "angular" enough, for lack of a better word. But I have neither the skills or tools to vac form a new piece so I will make do.

 

I restarted my new armor project, that I stopped years ago. And I'm working in the chest armor. I'll try to post some advance. I think is too close to original and the Gino pics is a great reference.

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That's a big improvement, Christian! But what kind of padding are you putting inside the cod to make it maintain its shape? That's the most important thing

 

Also -- I think the TK neck seal was a mistake. That's a mannequin they dressed up. For that matter, they put the holster on the left boot, which we all know is wrong.

 

Being a lefty however, I would love that option! But then I guess we'd need left-handed blasters as well. Lou? hahahaha

 

I made the cod piece more thick, I used two layers fabric. And for the design, works good, no present deforming.

 

About the neck seal it should be only an option, because in a lot of movie shots, clearly bikers don't use neck seal. But in the pic that I posted, he used.

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The cod is probably made in a similar fashion as some protective vests. The look and feel is identical and actually that is the most probable design concept behind it.

When I instructed my seamstress I ised a picture of a bomb squad and some police riot vests to show them an example of the real world.making it easier for them to get into it.

 

And this actually leads me to a major gripe of mine for years now...

The following I typednin a kind of rage even though I don't want to attack anyone. I just vent about a problem that I think is fundamental to our work and our need to cooperate and to actually getbit to work.

 

Anyone not interested please ignore the vent. The forim has no spoiler collapse function and I find it incomfortablento copy pastenin tapatalk on this lousy tiny screen. :D

 

Snip------------------------------------------

 

Think of what was available to the dressing department and not that much to the work shops. Also think from an evolutionary approach the designers bases their concepts upon. A lot of the backgrounds are given in the book which makes it easier from what kind of mindset was behind it. Especially regarding the character.

 

One problem that always occurs when we get pictures of WIPs is that photos can't replace first hand experience with the object.

Why was George always looking at the designs and prototypes himself as well as the production leads?

Because a surgeon would also prefer to be at the operation table next to his student rather than instructing them by wire while they're treating an open body. :)

Ok we are all students here actually and everyone has a different approach and vision of the object we're dealing with - the replica of the costume used in the movies. And then there are different motifs and philosophies as well as a different background.

 

Communication at distance and without real interaction leads to misconceptions in most cases.

Some are only small irritations easily solved some are major errors.

What I'm aiming at is that I'm not sure if we use the potential correctly and if the way we're developing things are really productive.

 

Just a thought. Sorry if that side tracked the thread a bit but I got confronted today with various concepts and ways how to get feedback about stuff related to the scout which all lead to the same result in my head.

 

I know what's wrong or I know howbI could help you if we would sit in one room but just now and just in this way ...I can't find a way how to explain to xy how he can fix things.

I can't point fingers at areas of concern I can't turn an angle to show what is wrong in m eyes, I can't interrupt and adjust myself or the other end and the other way around.

I had the same problem when I workednwith 3D artists who got photo referwnces and blueprints and still managed to get it wrong.

Even drawings and photos with aerrows and explanations didn't really work and we even had IRC chat running and it took ages until something was understood and finally worked out or at least resulted in a compromise acceptablenformboth sides.

 

Now my question is: what do you crafting guys need as a feedback to really get it to work?

 

I can tell you what I need even though it is utopic: I neednto touch it and to place it on someone to really make an educated statement.

As this doesn't work due to technical issues and barriers tied to the distance, difficulties and costs involved as well as interests and protection of the own work we have to improve the way we deal with information and feedback.

 

And that is why we need to know what and what format each side needs to understand each other.

 

I mean I often see people talking about rhe same thing but don't realize it as they either ignore it or can't decode the message. In thenworst case this leads to an entire inferior or half assed product.

I want a convincing product in the span of my lifetime though ;).

 

So if anyone has an idea feel free to open a discussion about it. I have no idea even though I am eager to help and to achieve the best we can get out of the information available.

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The cod is probably made in a similar fashion as some protective vests. The look and feel is identical and actually that is the most probable design concept behind it.

When I instructed my seamstress I ised a picture of a bomb squad and some police riot vests to show them an example of the real world.making it easier for them to get into it.

 

I agree with this.

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Well here's some observations I've made about the bund and the cod, to the extent they help:

 

codandbund_zps54aa4f9b.jpg

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Seeing these pictures is making me want to remake my bund. It definitely needs to be much shorter and the cod needs to be way longer. I also need a vest lol. I'm waiting for someone to n.ake the full length vest

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Seeing these pictures is making me want to remake my bund. It definitely needs to be much shorter and the cod needs to be way longer. I also need a vest lol. I'm waiting for someone to n.ake the full length vest

 

Yes I also realized even though mine is already shorter than most I have seen so far it mist be higher at the lower end to sit flush to where the belt is supposed to be.

 

The whole arrangement of the cummerbund itself as a seperate item from the cod that way resembles more the function it probably was based on.

-》kidney belt from motor cycling.

 

And as bukowsky pointed out in that constelation the cod looks much longer than most if not all of the known patterns.

 

As the belt is extending to almost the same circumference of the bund the whole shape/silhouett changes as well as the composition of black and white changes as well opposed to almost all of our replicas.

 

What was new to me too is that the padding obviously ends around knee height. I already noticed that in Gino's build but now see it verified by the picture.

It was not that obvious in that high contrast picture of the illustrated series and the MOM shots. As the dye was more fresh those days when the takes took place it was also harder to recognize in the screenshots.

 

So while the picture material is not that much and comparably tiny there is a lot of information in these 4 pages.

Too bad they did not reveil the system the vest and bund was attached to each other.

 

 

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Oh I also think the pouches are a lot smaller than we've been making them. Those in that picture don't look much bigger than 4x4

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I think what most people seem to be overlooking is that the belt sits much higher than you might think.

 

If you look at the top of the belt, it's practically in line with his elbow.

 

This keeps the pouches relatively small and the main bund quite short. I've always said the cod section is very wide, and I've made most of mine to about 10" wide at the top.

 

Obviously, if you make the main bund part so it can have that gap over the belt, then it's likely to be at least a couple of inches shorter than if you make your bund so the belt can attach to it.

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That's basically what I said ;)

Just my wording was maybe a bit complicated...

 

But...this is a manequin!

It might differ being worn from a guy of average build. They said the span they planned for was about 176-183 cm.

 

So we still have to keep our own body frame in mind when talking about relation of gear and manequin.

I wouldn't expect the suits being made to fit all standins individually but covering the projected span.

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Regarding the belt, I think a lot of scouts wear it where they'd usually put a non-costume belt... but that's wrong.

 

When i redid my 'bund, I wanted to be sure I had the belt in the right spot. That way, I could determine the best pattern for everything.

 

What I did was put my belt on and I sat down. Think of it this way: When the scouts were on their speeder bikes, the belts were in the right spot, so when they stood up, they'd still be in the same place.

 

I found that I had to move my belt up around my bellybutton to get the right look. I'll be working on V.2 of my 'bund after Halloween but I first need to find some white cotton canvas (same material used in the movie) for both the 'bund and flak vest.

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Just keep in mind that the CRL, as of right now, isn't going to change for Lancer standards. The book is a great help though. When it comes down to it, we're still gunning for the over all correct look.

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I would say im going to try for higher accuracy based on this new info. I'll pass on Lancer standards and let it catch up with me at some point.

 

Question: what is the white material you can see behind the belt and under the bund? Is that the cod running up to another girth belt or something like it that's being covered up by the bund?

 

 

Sent from the Death Star

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@ Dart - I am not sure if I understood you correctly but I tgought it was just natural that the belt is not a hip belt just like a belt on a uniform.usually worn about a hand width above the belt you use with pants.

 

And most Scouts seem to do that out of Intuition.

Some look strange as their gear and especially the armor parts don't support their body frame.

 

Just today I had the chance to look at me in an elevator mirror during a promotional event for lfl/disney and in general the black and white proportions already looked similar as well as placement of the individual elements.

A problem is the behaviour of the bund being independent as i creates a whole new impression.

Tension is better distributed and creates less problem areas.

 

As I mentioned my riding pads are far too short. Having these as long as the reference creates a whole new composition - at least in the aged stage the pads are today. On screen they look a lot darker.

Also the chest piece and its shape as well as the helmet still a lot sleeker inbhis shape from the front than the curre t available helmets for us with LW being the closest so far.

 

All these things look a lt different from what we're used to and unfortunately some stuff in the toy market adapted some of our shapes. At least I got the impression looking at the small scout helmets of the Hasbro figures while the whole proportions of white and black areas as well as the size and general dimensions of rhe old Kenner scout look closer being larger and thinner in front profile.

 

So a lot of us are tok much influencednby our ownncreationsnanyways. I guessbrhere are even costumers just looking and adapting wjat the others have.

 

I see this practice in my local garrison area with existing and future members.

This is also a reason some ill designs lasted for quite a while and the progress on research from our side stagnated a bit once MC released his armor and has set the standard.

 

At last that is my observation...

 

 

I get side tracked again - sorry

 

 

So I agree the belt is at a height we shiuld be used to from contemporary and past utility belt and strapping systems used in the military or specialists like firemen and all sorts of other 'equippment'-based professions. But military of course is the most related theme and underlying design scheme regarding the scout.

 

Dispatch riders are nothing sci-fi :-)

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I think what most people seem to be overlooking is that the belt sits much higher than you might think.

 

Oh no, I just forgot to mention it. Yeah as it is now, I have to wear my belt low, on my hips, and it's always riding up. With a correct bund/cod configuration this won't be a problem anymore.

 

 

We should be the poster boys and girls for costuming/cosplay. It truly never ends.

 

We take our cods very seriously around here!

 

Just keep in mind that the CRL, as of right now, isn't going to change for Lancer standards. The book is a great help though. When it comes down to it, we're still gunning for the over all correct look.

 

Yeah I was thinking about this. So either Lancer standards need to change (as it is, there's only a hair's width between basic and Lancer), or maybe we need a third level.

 

 

I would say im going to try for higher accuracy based on this new info. I'll pass on Lancer standards and let it catch up with me at some point.

 

Question: what is the white material you can see behind the belt and under the bund? Is that the cod running up to another girth belt or something like it that's being covered up by the bund?

 

 

Sent from the Death Star

 

I'm thinking the same thing. And that is the cod that you are seeing. It's not attached to the bund the way we have been making them. It's a separate piece that connects to the flak vest, as Gino has already explained to us in another thread. The flak vests aren't half-shirts like the way we've been making them, they are full sized.

 

But in the interest of keeping layers down to a minimum, I was thinking of crafting a new codpiece and velcroing it to my bund right at the bottom of it. That way I can achieve that look of it going under without having a longer flak vest.

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