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    • From my knowledge OP is building it so I won’t be taking it away, (I’ve had CRLs taken from me on the CTD and it sucks) I do have a kashyyyk trooper ready to go and already approved, it would be a quick repaint and pouch swap, the only thing that’s put me off of doing the build for any of the classes is I HATE how they slapped Green markings on the Camo armor in game. Defeats the purpose IMO. Sent from my iPhone using Tapatalk
    • Absolutely appreciate all the input.  Are you going to build this one? some notes: 1.  To me that type of paint job requirement would be a Level 2 detail.   2.  And as for the armor, we aren't going to require it to be that specific to the game.  That is a level of accuracy we don't require of ANY trooper for L1 or L2.   As it is the Kashyyyk is not one of our more numerous troopers.  It's held steady at around 50-60 for the past 10 years or so.  The last thing I want to do is make it even more difficult to achieve.   Thanks for helping out!
    • I would like to put in some input as well. - For the lvl 2 paint, we shouldn’t use the Same paints we use on the original CRL. Not only are those paints not in production any more so are pretty hard to find, the paint job from battlefront 2 is different then what we see in the movie. In the game when you are in the character Lobby selection(I have the game so I can provide references) the characters are all in a “hanger” so the lighting is terrible. It gives it a darker look. What we need are crisp images of the characters in proper lighting, like this: The green on the armor is a lot more Mossy/ brighter then what we use on the EP3 kashyyyks, the brown is relatively the same. -Camo pattern. The camo pattern is VASTLY different then the “big splotch” we use on ep3 kashyyyks. The In game Troopers have a much more Smudged/faded/ sponged on camo pattern, what we see in the kashyyyk Officer crl is a perfect representation of how the camo should be applied for in game troopers. -Lastly, there are some differences with the Kashyyyk armor from the game and the movie, the biggest one being the Helmet with the lense being shorter and more squinted in game as opposed to the ep3 with the wider and taller visor, , and the Tank on the back being not as prominent and protruding from the back plate. Jake Mentioned that my tank was smaller on my clone due to it actually being the files from the BF2 game, instead of based off the Movie. As seen here. Establishing that there are differences from the in game character and the movie character and then recognizing them should be the first step in building the CRL for the heavy, especially if we want to have an accurate representation of it for the Model. I do have the game, including all the skins for it so if need be I can load it up and provide more screen caps. Sent from my iPhone using Tapatalk
    • Read the template on making the vest, are there patterns for the patches don't want to waste material.  Should the pouches be removeable or is that a personal choice I like Jen Markham's idea of stashing with snacks in the pouch
    • Aside from you what you already mentioned, I think you should be good to go.
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